From 63ab185c68d95d30a380b7bb7cbbe7911b57df52 Mon Sep 17 00:00:00 2001 From: crecher Date: Mon, 19 Oct 2026 14:29:00 +0200 Subject: actually i dont like md --- README | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 README (limited to 'README') diff --git a/README b/README new file mode 100644 index 0000000..cdbf85c --- /dev/null +++ b/README @@ -0,0 +1,56 @@ +nes emulator in go + +im trying to make it somewhat commented so yeah :D + +TODO: +emulator base +- [x] cpu passing nestest +- [x] cart package (iNES parser, mapper 0) + +system bus (nes package) +- [/] Bus type: 2KB RAM mirrored through $1FFF, PPU regs $2000-$3FFF (mirrored every 8), APU/IO $4000-$4017, cart $4020+ (APU still missing) +- [x] OAM DMA at $4014 (stalls CPU 513/514 cycles) +- [x] reuse it in nestest_test.go instead of the test-only bus +- [/] CPU stall hook (done) and proper IRQ/NMI line (polled between instructions) - PPU currently fires NMI straight from Console.Step, see its doc comment + +ppu, background +- [x] registers $2000-$2007 and v/t/x/w latch logic +- [x] nametables with mirroring, palettes, buffered $2007 reads (pattern tables go through the mapper already) +- [x] 341 dots x 262 lines timing, 3 dots per CPU cycle, odd-frame skip dot +- [x] vblank flag and edge-triggered NMI, including the $2002 set-dot race window (see ppu/registers.go's readStatus) +- [x] background shift-register pixel pipeline, PPUMASK clipping +- [x] 256x240 framebuffer and RGB palette + +frontend and input +- [x] cmd/gones sdl2 gui (veandco/go-sdl2): window, framebuffer texture, one frame per 1/60s, vsync +- [ ] sdl2 audio output (queue or callback) +- [x] controller $4016/$4017 strobe and shift register, keyboard mapping + +ppu, sprites +- [x] OAM, per-scanline evaluation, 8-sprite limit, 8x8 and 8x16, flip, priority (overflow flag is the simple version, not the buggy hardware one) +- [x] sprite-0 hit + +more mappers +- [ ] MMC1 (1), UxROM (2), CNROM (3), AxROM (7) +- [ ] MMC3 (4) with scanline IRQ +- [ ] battery-backed save files + +apu +- [ ] pulse x2, triangle, noise, DMC, frame counter, mixer +- [ ] resampling and audio output + +accuracy +- [x] implement all unofficial instructions +- [ ] run accuracycoin and blargg's CPU, PPU, APU and MMC3 test ROMs + +polish +- [ ] save states, pause/reset, fullscreen, gamepad +- [ ] headless mode with framebuffer-hash regression tests +- [ ] movie support +- [ ] (maybe) tas tools + + +testing: +run `go test ./...` to run all tests + +`tests/testdata/nestest.nes` and `tests/testdata/nestest.log` are by kevin horton (kevtris), included for testing only. -- cgit v1.2.3