nes emulator in go TODO: emulator base - [x] cpu passing nestest - [x] cart package (iNES parser, mapper 0) system bus (nes package) - [/] Bus type: 2KB RAM mirrored through $1FFF, PPU regs $2000-$3FFF (mirrored every 8), APU/IO $4000-$4017, cart $4020+ (need to do PPU and APU first) - [ ] OAM DMA at $4014 (stalls CPU 513/514 cycles) - [x] reuse it in nestest_test.go instead of the test-only bus - [ ] CPU stall hook and proper IRQ/NMI line (polled between instructions) ppu, background - [ ] registers $2000-$2007 and v/t/x/w latch logic - [ ] nametables with mirroring, pattern tables, palettes, buffered $2007 reads - [ ] 341 dots x 262 lines timing, 3 dots per CPU cycle - [ ] vblank flag and NMI - [ ] 256x240 framebuffer and RGB palette frontend and input - [ ] cmd/gones sdl2 gui (veandco/go-sdl2): window, framebuffer texture, one frame per 1/60s, vsync - [ ] sdl2 audio output (queue or callback) - [ ] controller $4016/$4017 strobe and shift register, keyboard mapping ppu, sprites - [ ] OAM, per-scanline evaluation, 8-sprite limit, 8x8 and 8x16, flip, priority - [ ] sprite-0 hit more mappers - [ ] MMC1 (1), UxROM (2), CNROM (3), AxROM (7) - [ ] MMC3 (4) with scanline IRQ - [ ] battery-backed save files apu - [ ] pulse x2, triangle, noise, DMC, frame counter, mixer - [ ] resampling and audio output accuracy - [ ] missing unofficial NOPs - [ ] run accuracycoin and blargg's CPU, PPU, APU and MMC3 test ROMs polish - [ ] save states, pause/reset, fullscreen, gamepad - [ ] headless mode with framebuffer-hash regression tests - [ ] movie support - [ ] (maybe) tas tools testing: run "go test ./..." to run all test, "go test ./... -v" for verbose tests/testdata/nestest.nes and nestest.log are by kevin horton (kevtris), included for testing only.